- Xsi modtools switch to wireframe how to#
- Xsi modtools switch to wireframe mod#
- Xsi modtools switch to wireframe series#
- Xsi modtools switch to wireframe download#
Xsi modtools switch to wireframe how to#
Models / Props (how to make, place and texture)Īnd much much more as more content is added.Īll the content in this thread will be the objects used in my current map project: Scarif Map Pack (Scarif Imperial Landing Zone In Alpha)Īs I complete more content you can expect to see more of these starter kits and tutorials coming out, including, Custom sides how to make / polish, Custom Weapons, Custom Sounds, and much more.
Xsi modtools switch to wireframe series#
In this tutorial series we will be looking at brand new Starter Packs, containing models, odf's, sky boxes and much much more showing you from start to finish how everything can be made. This is intended to be a starter pack aimed start to finish on how you can create, modify and polish your content in a way that can make your map be the best it can be.
Xsi modtools switch to wireframe download#
The object will turn into a textbox in the Scene explorer.Are you new to the community and always wanted to make a map? but never had the time or dedication to be able to go through 12+ years of tutorials on how to make your own? Maybe your an ambitious experienced modder looking for new resources or brushing up on some basic modding knowledge? either way this is going to be the right thread for you.įIRST: you will be able to download the starter kit at: The other way is to slowly double click the object in the Scene explorer. You can double click the object and a window will pop up with the item's name. There are two ways to rename an object in the Scene explorer. Press the Scene button again and rename bullet_ho0 to LR300 or whatever you like.Now right click Scene_Root1 and press delete.The Cut button is in the right hand panel under the constrain panel. Note that you can scale the model however you like. You can also use the textboxes near the s button to resize the LR-300.It is better to use the 2D viewports for this. Use the red, green, and blue arrows to move the LR-300 around. To do this press the t under the transform panel and press the button underneath it. You might need to move the model to the center of the grid.To maximize a viewport, click the button on the top right of it. In the User viewport, click and drag to scale the model down.This ensures the scaling is done in all axes. On the right hand panel of the screen, under transform, click the s button and click the button underneath it.Its edges should become highlighted in white and cyan. Now you may notice in comparison with the hands, the LR300 is huge.Press OK and select your file to import it.Open the hands file downloaded earlier.XSI 6.0 (text) to the same folder where you placed lr300.smd Click what appears to be the light source and press the DELETE key.It is located on the right hand panel on the screen, a little bit above the transform panel. Delete the light source by clicking the Scene button.To change texture groups, go to Clips>All Clips and select the texture group to which you want to apply a texture.
Xsi modtools switch to wireframe mod#
This tells XSI Mod Tool that you are defining the location of the texture. Once you find it, click the Usr button.To import crappyrec.bmp, go to File>Clip Properties (in the texture editor window.).You will see a list of all the textures the model uses. In the texture editor viewport, select clips at the top and expand all clips.(Go to the upper right corner of the screen and select the word Object. If you cannot click the model, change the selection filter to object. Click the weapon model in any one of the other viewports.The default modes are Top, Front, Right, and Camera. Change any one of the viewports modes to "Texture Editor".This will clear the blank space that shows to the left and right of the camera viewport.Īpplying the Textures (optional) Ĭhanging the shader mode from wireframe to textured decal will show various bright colors. Change the upper right viewport text that reads "Camera" to "User".
To see the model in its textured state, change the (upper right) viewport text that reads "Wireframe" to "Textured Decal".
Leaving the textures as is will import them into XSI Mod Tool without having to move them to the XSI pictures folder.In order to learn how to apply textures, move all of the bmp files/textures to a different folder.